- Developer: Smug Marmot Studios
- Early Access Date: June 22nd, 2021
- Release Date: November 18th, 2021
- Platforms: PC
- Website: SmugMarmot.com
- Price: 19.99 USD
- Availability: Digital Download – Steam
- Languages: English, Spanish
- Press Contact: email@example.com
- Social: Twitter, YouTube, Discord
Short Game Description
In this city builder and tower defense game, you will command a small band of ship wrecked colonists. Progress from struggling to survive the elements to a thriving kingdom that will smash the demon hordes that dare attack your settlement.
- 6 unique islands to colonize
- Full day/night and seasonal cycles
- Rapid generational growth of the colony
- Dozens of buildings that can improve the lives and productivity of the citizens or produce resources
- Job management system allowing the player steer what the colonists prioritize working, without having to micro manage
- Research system allowing unlocking of new technologies and bonuses
- A mazing focused tower defensive system
- A selection of base defensive towers that can be altered by elemental gems, yielding a huge inventory of towers and possible strategies
- Unique elemental synergy and nullification system that pushes a deep defensive strategy
- Over a dozen races of attacking enemies with have unique attributes and abilities (With many levels for each of these races)
- A tutorial system that will get the player started and provide helpful hints along the way.
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- Release Trailer
- Trailer [Old Early access trailer]
About the developer
I’m Mike, the solo developer of Exodus Borealis. I’ve always been passionate about creating and games. When getting my Comp Sci degree, I found myself gravitating and focusing on graphical programming. Upon graduation, I was unhappy with the conditions and treatment I was seeing for entry level game development positions. I didn’t want an earnings focused employer to kill my passion for designing and building games. So, I took a programming job outside of the games industry, vowing to return when I could do development on my own terms.
It may have taken a while, but after 15 years of work, I quit my job to independently develop games full time. After 18 months of blood, sweat, and tears, I now set to meet my goal of releasing my dream strategy game – Exodus Borealis!