I had initially tried to avoid a research mechanic, as I felt they can artificially waste time and limit play options, given their tree like nature.
After months of development, it appeared that the game could really benefit from a research system. Research allows limiting the large number of buildings and jobs initially available, slowly letting the player add and understand them. In addition, as researching takes a citizen to work a research lab, and therefor offers yet another task to balance and potentially focus on, to the detriment of something else.
So a new research system was developed, taking care to avoid the concerns I had with introducing a system. It was initially setup for the existing building and resources. To start with, only a few new researched benefits were added. The plan is to continue to expand the research tree.
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